Take your server's gang roleplay and PVP to the next level with our highly advanced, perfectly synchronized Gang Turf System. Featuring dynamic zone types, high-stakes supply runs, unique "Snitch" mechanics, and custom NUI, this script is designed to create engaging and competitive gang interactions.
VIDEO PREVIEW: FIVEM VMP-GANGZONES V2 (BEST GANG ZONES FOR FIVEM SERVER)
Core Features & Zone Types
There are 3 distinct types of gang zones, which can be used individually or combined (e.g., a hybrid Buy/Sell zone, or Crafting/Sell zone):
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Buy Zones: Allows members of the controlling gang to purchase configurable items.
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Sell Zones: A dedicated area where the controlling gang can sell crafted goods or other configured items.
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Crafting Zones (High-Stakes Supply Runs): The controlling gang can craft weapons, drugs, or other items.
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How it works: To craft, gangs must take a designated vehicle (Boxville) from the zone to a warehouse to load materials.
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The Risk: While transporting the loaded van back to the zone, rival gangs can hijack it to unload the supplies at their crafting zone, or law enforcement can seize the van to destroy the contraband!
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Unique "Snitch" & Zone Capture System
Forget static capture points. Every gang has their own "Snitch" NPC (can be toggled off in config), managed entirely by gang leaders.
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Hide the Snitch: Leaders must hide their Snitch to keep their zones safe. Moving a Snitch costs $150,000, and the system automatically prevents placing them in water, mid-air, or other invalid locations.
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Easy Relocation: Leaders can simply use
/gcoordsat their desired spot, open the Snitch relocation menu, and pressCTRL + Vto auto-fill the coordinates perfectly. -
Zone Keys: The Snitch sells a "Zone Key" to rival gangs, which allows them to initiate a turf war.
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Configurable Cooldowns: Set how often a key can be purchased.
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Inside Jobs: Configurable option to allow gangs to buy keys from their own Snitch (great for RP scenarios where a member extorts their own gang to hide the location).
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Turf War Mechanics & Configuration
Once a rival gang has the key and arrives at the zone, they can start the capture process. You have full control over the combat experience:
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Customizable Wars: Adjust the war duration, required number of online defenders, and post-war cooldowns.
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Dynamic Timers: Option to pause the capture timer as long as defenders are inside the zone.
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Blip & Chat Settings: Choose who sees zone blips (everyone or just gangs). Optional chat announcements when someone enters a zone (highly recommended for PVP servers).
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Immersive Alerts: Choose how the defending gang is notified of an attack (Standard UI Notification, a phone call from Lamar, or both).
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Official vs. Unofficial Gangs: Create separate zones! Unofficial gangs can only fight for unofficial zones, while whitelisted/official gangs fight for the official turfs.
Advanced PVP Protections
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Anti-Camp System: Prevent players from hiding in one spot during a war. Configure how long a player can stand completely still, when they receive a warning, and how much damage they take if they refuse to move.
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Anti-Speedboost (Zone or Global): Built-in protection against the infamous GTA V movement exploit. Stops players from sliding or teleporting while abusing the speedboost glitch during combat.
Technical Details & Custom NUI
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100% Custom NUI: No generic
ox_libcontext menus. We built a beautiful, custom interface from the ground up. -
In-Depth Statistics: Players can view their owned zones, transfer ownership to other gangs, and check global leaderboards (Win rates, total victories, etc.).
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Perfectly Synced (State-Bags): The system is flawlessly synchronized. If a player joins the server mid-war, they will immediately see the active war status and accurate van inventory limits.
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1:1 Map Accuracy (PolyZone): We utilize PolyZone to create perfectly square zones on the map that match the in-game world exactly. If you step 1 centimeter over the line on your minimap zone, the script instantly registers you as outside the zone.
Very highly optimized performance:
0.00ms (when no war is happening)
0.01-0.02ms (during a zone war)